3D Character
Utilizing three-dimensional techologies to design conceptual characeters, props created by concept artists (including roles, monsters, BOSS, weapons and equipments, mounts, pets, etc.) into a 3D form to meet the needs of 3D games.
3D Environment
Just like creating 3D characters, 3D scene refers to the process of utilizing three-dimensional techologies to design conceptual scenes, props created by concept artists (including buildings, plants, surface, rocks, and machinery, etc.) into a 3D form to meet the needs of 3D games.
2D Animation
We use Spine and Live 2D for skeletal rigging and character animation purpose. Specific condent we produce includes user interface animation, character portrait animation, the protagnist animation and so on. We strive to make our animation smooth, coherent and creative.
3D Animation
3D animation refers to creating smooth, coherent and creative animation for both organic and inorganic characters. We use 3D MAX, Maya to achieve skeletal rigging, and is capable to use IK and skeletal system to produce complicated character animation.
Nex-Gen Character
Using Zbrush, Substance Painter, 3D MAX to build a character from high-poly model to low-poly model. By using normal maps and coherent points, lines, surfaces to portray perfect details of high-poly models and achieve more realistic effects.
Nex-Gen Environment
Using Zbrush, Substance Painter, 3D MAX to build realistic scenes from high-poly model to low-poly model, and use normal maps and a few polygons to perform a realistic game environment with excellent details.
Visual Effect (VFX)
We use professional design softwares such as AE, 3D Max and Unity to design stunning VFX and present the rhythm of it. Excellent VFX can enhance the original visual impact and make it more appealing.
Concept Art
Using graphic design softwares like Photoshop and Painter to visualize text-based concepts through imagery. Our artists use graphic tablets to draw characters and scenes, and are able to decorate the pics with more vivid details.
3D Character
Utilizing three-dimensional techologies to design conceptual characeters, props created by concept artists (including roles, monsters, BOSS, weapons and equipments, mounts, pets, etc.) into a 3D form to meet the needs of 3D games.
3D Environment
Just like creating 3D characters, 3D scene refers to the process of utilizing three-dimensional techologies to design conceptual scenes, props created by concept artists (including buildings, plants, surface, rocks, and machinery, etc.) into a 3D form to meet the needs of 3D games.
2D Animation
We use Spine and Live 2D for skeletal rigging and character animation purpose. Specific condent we produce includes user interface animation, character portrait animation, the protagnist animation and so on. We strive to make our animation smooth, coherent and creative.
3D Animation
3D animation refers to creating smooth, coherent and creative animation for both organic and inorganic characters. We use 3D MAX, Maya to achieve skeletal rigging, and is capable to use IK and skeletal system to produce complicated character animation.
Nex-Gen Character
Using Zbrush, Substance Painter, 3D MAX to build a character from high-poly model to low-poly model. By using normal maps and coherent points, lines, surfaces to portray perfect details of high-poly models and achieve more realistic effects.
Nex-Gen Environment
Using Zbrush, Substance Painter, 3D MAX to build realistic scenes from high-poly model to low-poly model, and use normal maps and a few polygons to perform a realistic game environment with excellent details.
Visual Effect (VFX)
We use professional design softwares such as AE, 3D Max and Unity to design stunning VFX and present the rhythm of it. Excellent VFX can enhance the original visual impact and make it more appealing.
Concept Art
Using graphic design softwares like Photoshop and Painter to visualize text-based concepts through imagery. Our artists use graphic tablets to draw characters and scenes, and are able to decorate the pics with more vivid details.